1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 | DIM srez( 5000 ) DIM set ( 5000 ) DIM set1( 5000 ) DIM set2( 5000 ) DIM set3( 5000 ) DIM det( 5000 ) SCREEN 12 COLOR 6 GOSUB 1000 A = 0 : FV = VARPTR(A) b = 0 : FS = VARPTR(b) D = 0 : rdv = VARPTR(D) E = 0 : RDs = VARPTR(E) POKE FV, 0 POKE FS, 0 30 LOCATE 6 PRINT TAB( 20 ); "input speed 1 or 2 - " 40 pv$ = INKEY$ IF pv$ = " 1 " THEN VY = &O340 IF pv$ = " 2 " THEN VY = &O350 IF pv$ = "" THEN GOTO 40 IF (pv$ = " 1 ") OR (pv$ = " 2 ") THEN POKE FV, &H1 GOTO 70 50 LOCATE 6 PRINT TAB( 20 ); "input the cutting depth 1 or 2 - " 60 ps$ = INKEY$ IF ps$ = " 1 " THEN VS = &O360 IF ps$ = " 2 " THEN VS = &O370 IF ps$ = "" THEN GOTO 60 IF ps$ = " 1 " OR ps$ = " 2 " THEN POKE FS, &H1 GOTO 80 70 IF PEEK(FV) = &H1 THEN POKE rdv, VY ELSE GOTO 30 IF PEEK(rdv) = &O340 THEN PAINT ( 540 , 265 ), 2 , 4 IF PEEK(rdv) = &O350 THEN PAINT ( 540 , 293 ), 2 , 4 PLAY "l4 d#" GOTO 50 80 IF PEEK(FS) = &H1 THEN POKE RDs, VS ELSE GOTO 50 IF PEEK(RDs) = &O360 THEN PAINT ( 540 , 328 ), 2 , 4 IF PEEK(RDs) = &O370 THEN PAINT ( 540 , 358 ), 2 , 4 PLAY "l4 d#" GOSUB 2000 END 2000 REM ********************dinamika************************** IF PEEK(rdv) = &O340 THEN T = 90000 IF PEEK(rdv) = &O350 THEN T = 10000 IF PEEK(RDs) = &O360 THEN GOTO 2010 IF PEEK(RDs) = &O370 THEN GOTO 2020 2010 PAINT ( 470 , 210 ), 2 , 4 PLAY "a#" FOR i = 90 TO 264 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT (i, 290 ), set , XOR PUT (i + 1 , 290 ), set , OR NEXT i PAINT ( 470 , 210 ), 15 , 4 PAINT ( 560 , 210 ), 2 , 4 PLAY "a#" PUT ( 265 , 290 ), set PUT ( 235 , 320 ), set1 FOR i = 1 TO 155 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT ( 235 , 321 - i), set1, XOR PUT ( 235 , 320 - i), set1, OR NEXT i PAINT ( 560 , 210 ), 15 , 4 PAINT ( 560 , 166 ), 2 , 4 PLAY "a#" PUT ( 235 , 165 ), set1 PUT ( 252 , 165 ), set2 FOR i = 1 TO 155 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT ( 253 - i, 165 ), set2, XOR PUT ( 252 - i, 165 ), set2, OR NEXT i PAINT ( 560 , 170 ), 15 , 4 PAINT ( 470 , 170 ), 2 , 4 PLAY "a#" PUT ( 97 , 165 ), set2 PUT ( 90 , 165 ), set3 FOR i = 1 TO 126 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT ( 90 , 164 + i), set3, XOR PUT ( 90 , 165 + i), set3, OR NEXT i PAINT ( 470 , 170 ), 15 , 4 PLAY "a#" GOTO 2030 2020 PAINT ( 470 , 210 ), 2 , 4 FOR i = 90 TO 252 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT (i, 290 ), set , XOR PUT (i + 1 , 290 ), set , OR NEXT i PAINT ( 470 , 210 ), 15 , 4 PAINT ( 560 , 210 ), 2 , 4 PLAY "a#" PUT ( 253 , 290 ), set PUT ( 223 , 320 ), set1 FOR i = 1 TO 150 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT ( 223 , 321 - i), set1, XOR PUT ( 223 , 320 - i), set1, OR NEXT i PAINT ( 560 , 210 ), 15 , 4 PAINT ( 560 , 170 ), 2 , 4 PLAY "a#" PUT ( 223 , 170 ), set1 PUT ( 253 , 170 ), set2 FOR i = 1 TO 144 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT ( 254 - i, 170 ), set2, XOR PUT ( 253 - i, 170 ), set2, OR NEXT i PAINT ( 560 , 170 ), 15 , 4 PAINT ( 470 , 170 ), 2 , 4 PLAY "a#" PUT ( 109 , 170 ), set2 PUT ( 109 , 170 ), set3 FOR i = 1 TO 120 FOR j = 1 TO T ZADERJ = EXP( 30 ) NEXT j PUT ( 109 , 169 + i), set3, XOR PUT ( 109 , 170 + i), set3, OR NEXT i PAINT ( 470 , 170 ), 15 , 4 2030 RETURN 1000 REM *********** nadpisi ******************* COLOR ( 3 ) LOCATE ( 11 ) PRINT TAB( 72 ); "relay 3 " LOCATE ( 11 ) PRINT TAB( 52 ); "relay 4 " LOCATE ( 14 ) PRINT TAB( 72 ); "relay 2 " LOCATE ( 14 ) PRINT TAB( 52 ); "relay 1 " COLOR ( 4 ) LOCATE ( 16 ) PRINT TAB( 63 ); "SPEED" COLOR ( 3 ) LOCATE ( 17 ) PRINT TAB( 60 ); "V1 - " LOCATE ( 19 ) PRINT TAB( 60 ); "V2 - " COLOR ( 4 ) LOCATE ( 20 ) PRINT TAB( 59 ); "CUTTING DEPTH" COLOR ( 3 ) LOCATE ( 21 ) PRINT TAB( 60 ); "S1 - " LOCATE ( 23 ) PRINT TAB( 60 ); "S2 - " COLOR ( 1 ) LOCATE ( 2 ) PRINT TAB( 25 ); "CONTROL OF THE MODEL OF OBJECT " REM ********************** ramki ****************** LINE ( 10 , 10 )-( 630 , 460 ), 5 , B LINE ( 15 , 15 )-( 625 , 150 ), 5 , B LINE ( 15 , 155 )-( 400 , 455 ), 5 , B LINE ( 405 , 155 )-( 625 , 455 ), 5 , B PAINT ( 11 , 11 ), 14 , 5 REM ************** risunok *********************** LINE ( 150 , 230 )-( 250 , 300 ), 2 , BF LINE ( 90 , 320 )-( 130 , 360 ), 4 , BF CIRCLE ( 110 , 340 ), 15 , 9 PAINT ( 110 , 340 ), 9 , 9 DRAW "bm 110 , 320 " DRAW "u30 f5 d25" DRAW "bm 90 , 340 " DRAW "l25 g5 r30" DRAW "bm 110 , 360 " DRAW "d25 f5 u30" DRAW "bm 130 , 340 " DRAW "r25 f5 l30" LINE ( 490 , 170 )-( 540 , 210 ), 5 , B CIRCLE ( 470 , 170 ), 7 , 4 CIRCLE ( 470 , 210 ), 7 , 4 CIRCLE ( 560 , 170 ), 7 , 4 CIRCLE ( 560 , 210 ), 7 , 4 CIRCLE ( 540 , 265 ), 7 , 4 CIRCLE ( 540 , 293 ), 7 , 4 CIRCLE ( 540 , 328 ), 7 , 4 CIRCLE ( 540 , 358 ), 7 , 4 k = 90 LINE ( 300 , 200 )-( 305 , 210 ), 0 , BF GET ( 300 , 200 )-( 301 , 210 ), srez GET ( 150 , 250 )-( 250 , 270 ), det GET ( 90 , 290 )-( 130 , 360 ), set GET ( 60 , 320 )-( 130 , 360 ), set1 GET ( 90 , 320 )-( 130 , 390 ), set2 GET ( 90 , 320 )-( 160 , 360 ), set3 PUT ( 60 , 320 ), set1 PUT ( 90 , 320 ), set2 PUT ( 90 , 320 ), set3 PUT ( 90 , 290 ), set , OR RETURN |
Тестирование выполнено в программе QB64 ( Скачать )